Miyamoto On Fun in Games

I found gold this morning! From this interview:

Miyamoto:

I would analyze those games while I played them, trying to figure out what it was about the way the games were put together that made them enjoyable and made people want to play them again.

Miyamoto:

And basically, I concluded that this was born of the players being mad at themselves. So I would try to analyze how the game made players feel that way

Miyamoto:

analyze what exactly made people want to play one more time

Miyamoto:

Now, a fun game should always be easy to understand — you should be able to take one look at it and know what you have to do straight away. It should be so well constructed that you can tell at a glance what your goal is and, even if you don’t succeed, you’ll blame yourself rather than the game. Moreover, the people standing around watching the game have also got to be able to enjoy it

Iwata:

So you were analyzing what made games fun to play

Miyamoto:

Yes, we were. Let’s say, for example, that there’s one action in the game that the player can perform easily. Then let’s add another simple action. These actions may be simple in themselves, but when the player is required to do them both at the same time, it becomes a whole lot more tricky.

Iwata:

So while those two actions might be easy to pull off on their own, when you try to do them simultaneously, it gets more difficult. And it’s precisely because you think it should be easy to do that you get mad at yourself when you don’t quite manage it, right?

Miyamoto:

Precisely.

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